Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts

Wednesday, October 5, 2011

Microsoft brings on-demand TV to Xbox (BLOG)

NEW YORK (AP) — Microsoft says owners of the Xbox 360 will soon be able to watch TV shows and other content through theirgaming consoles.

Microsoft Corp. said Wednesday that it's partnering with ComcastCorp., HBO, Bravo, Verizon and others to bring on-demand television to the Xbox.

This doesn't exactly replace the set-top boxes currently used to access TV programming.

But M2 Research analyst Billy Pidgeon says it's likely a good option for families who want to able to access TV content in different rooms of the house, for example. With the Xbox, they won't need a second set-top box.

What they will still need is a subscription to Comcast or other pay-TV services. The Xbox may make it easier to access those HBO shows, but you'll still have to pay for them.

Thursday, September 29, 2011

Microsoft Is Said to Add Comcast, Verizon Pay TV to Xbox Live (BLOG)

Microsoft Corp. plans to offer online pay television service fromComcast Corp. (CMCSA) and Verizon Communications Inc. (VZ)through Xbox Live, in an bid to channel more entertainment to its video-game console, people with knowledge of the situation said.

Microsoft, based in Redmond, Washington, is in talks with almost two dozen providers of music, sports, movies and TV shows in the U.S. and Europe, and may announce an expanded Xbox Live streaming service as soon as next week, said one of the people, who weren’t authorized to speak publicly.

Chief Executive Officer Steve Ballmer is promoting the Xbox 360 console as a way to switch easily between games, DVDs and pay TV. He said on Sept. 14 that by Christmas, Microsoft will add the Bing search engine to the Xbox and use its Kinect controller’s voice recognition to sift through shows on the Web.

“We all know the frustrations of using guides and menus and controllers, and we think a better way to do all of this is simply to bring Bing and voice to Xbox,” Ballmer said at a developers conference. “You say it, Xbox finds it.”

Microsoft also expects to sign deals with Time Warner Inc. (TWX)’s HBO cable channel, Sony Pictures Entertainment’s Crackle streaming service, NBC Universal’s Bravo and Syfy channels and Lovefilm UK, a subsidiary of Amazon.com Inc. (AMZN), the person said.

Wayne Hickey, a spokesman for Microsoft, declined to comment, as did Bobbi Henson, a spokeswoman for Verizon, and Jennifer Khoury of Comcast, which controls NBC. Greg Belloni, a Sony spokesman, had no immediate comment. Dorothy Jean, a spokeswoman for Lovefilm, declined to comment. An HBO spokesperson declined to comment.
Pay-TV Tether

The new applications from Philadelphia-based Comcast’s Xfinity TV service and New York-based Verizon’s FiOs would require users to prove they already are pay-TV customers in regions where the services operate, two of the people said.

The Xbox 360 plays DVDs and video games, and owners can pay $60 a year for the Xbox Live premium service, which allows for multi-user play over Web. Console owners can also add subscriptions to Netflix Inc. (NFLX)’s and Hulu LLC’s online film and television services, and pay-TV through AT&T Inc. (T)’s U-verse in its markets.

The surge in online entertainment has thrust the Xbox 360 and its console rival, Sony Corp. (SNE)’s PlayStation 3, into competition with other Web-connected devices in the home, from DVRs to television sets.
Microsoft’s Moves

Since last year, Microsoft has integrated social networking features into Xbox Live, letting viewers chat with each other while watching movies and shows. The company announced in June that 35 million people used its paid Xbox Live service around the world, spending an average of 60 hours a month playing games and watching entertainment.

Comcast had 22.5 million pay-TV customers as of June 30. Verizon Fios had 3.8 million.

Cable and satellite TV providers such as Comcast are looking to stem defections by putting their services on more devices and making it easier for them watch.

In June, Comcast CEO Brian Roberts demonstrated a TV interface called Xcalibur that uses Web-connected servers to forgo the need for a set-top box at all.

Microsoft fell 9 cents to $25.58 yesterday in Nasdaq Stock Market trading. Comcast lost 33 cents to $22. Verizon slid 5 cents to $36.84 in New York Stock Exchange composite trading.

Monday, September 19, 2011

Online gamers crack AIDS enzyme puzzle (BLOG)

Online gamers have achieved a feat beyond the realm of Second Life or Dungeons and Dragons: they have deciphered the structure of an enzyme of an AIDS-like virus that had thwarted scientists for a decade.

The exploit is published on Sunday in the journal Nature Structural & Molecular Biology, where -- exceptionally in scientific publishing -- both gamers and researchers are honoured as co-authors.

Their target was a monomeric protease enzyme, a cutting agent in the complex molecular tailoring of retroviruses, a family that includes HIV.

Figuring out the structure of proteins is vital for understanding the causes of many diseases and developing drugs to block them.

But a microscope gives only a flat image of what to the outsider looks like a plate of one-dimensional scrunched-up spaghetti. Pharmacologists, though, need a 3-D picture that "unfolds" the molecule and rotates it in order to reveal potential targets for drugs.

This is where Foldit comes in.

Developed in 2008 by the University of Washington, it is a fun-for-purpose video game in which gamers, divided into competing groups, compete to unfold chains of amino acids -- the building blocks of proteins -- using a set of online tools.

To the astonishment of the scientists, the gamers produced an accurate model of the enzyme in just three weeks.

Cracking the enzyme "provides new insights for the design of antiretroviral drugs," says the study, referring to the lifeline medication against the human immunodeficiency virus (HIV).

It is believed to be the first time that gamers have resolved a long-standing scientific problem.

"We wanted to see if human intuition could succeed where automated methods had failed," Firas Khatib of the university's biochemistry lab said in a press release.

"The ingenuity of game players is a formidable force that, if properly directed, can be used to solve a wide range of scientific problems."

One of Foldit's creators, Seth Cooper, explained why gamers had succeeded where computers had failed.

"People have spatial reasoning skills, something computers are not yet good at," he said.

"Games provide a framework for bringing together the strengths of computers and humans. The results in this week's paper show that gaming, science and computation can be combined to make advances that were not possible before."

Wednesday, September 14, 2011

Video game 'jams' produce new titles in 48 hours (BLOG)

Video game designers and developers attend a game jam in New York City and develop new titles in just 48 hours:

Large video game titles often take thousands of hours, scores of programmers, and vast sums of money to create. But there are groups of independent coders, programmers and designers coming together around the globe to create video games from scratch in just 48 hours.

Game jams are intensive video game programming sessions where electro-heads gather to build independent games over the course of just a weekend.

It's Friday night in New York City and roughly 25 programmers, designers, hackers and musicians have hauled their laptops, tablet computers and other mobile electronics to a damp, low-lit warehouse in Brooklyn.

Inside the graffiti-covered building, a crowd of check-shirted 20-somethings mix and mingle, chatting about programming languages and debating whether side-scrolling games are making a comeback.

For the next 48 hours, these technophiles will slave away, churning out miles of source code and scores of character designs, in an attempt to make independent video games from the ground up.

The event is being hosted by Babycastles, an organisation that doubles as a video game collective and an arcade for independently made games, and tonight marks the group's first jam.

The objectives for many of the programmers, who comprised both students and full-time professionals, are simply to network, share ideas and experiment with their craft.

"Game jams are a means of experimenting with what's possible in the industry," says Babycastles' game jam organiser Ben Johnson.

"Programmers come together for a 48-hour period, we give them a secret theme, and they have that period to make games about the theme."

"It all has to be spontaneous," he says, adding that local game jams help bring together developers from all points in New York, a city largely outside of the eye of the corporate video game world.

Mr Johnson takes the floor at the Babycastles headquarters, where antique arcade machines can be seen with their innards ripped out and spread on the floor, and announces tonight's theme - love.

"You want us to build games about love?" someone in the crowd asks.

"Get to it," Mr Johnson says.'Global phenomenon'International Game Developers Association (IGDA) director Gordon Bellamy says Babycastles' weekend event is one small piece of a "truly global phenomenon".
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The IGDA organises a 48-hour jam each year called the Global Game Jam, which saw some 6,500 programmers and designers participating at 169 sites in 44 different countries last January, including sites from Taiwan to Lithuania to Brazil.

In the span of a weekend, nearly 1,500 games were created, which were all based around the theme of extinction.

"The point of game jams is to cultivate collaboration - that's what the jams are about. Game making is a collaborative process," says Mr Bellamy.

Game jams also serve as a platform through which developers are persuaded to "push the envelope in video game development", says Frank Lantz, interim director of New York University's Game Center.

"There's a whole space of possibility that the mainstream doesn't explore because commercial game development has its own incentives and constraints," says Mr Lantz.

The Game Center, which works as an interdepartmental group that offers classes in game design and development, was the third largest site in the 2011 Global Game Jam, with 40 games submitted to the jam from within the university.

Mr Lantz says the individuals who engage in game jams typically perceive video games as a creative form, "something like literature, poetry, theatre and film".

"A lot of what comes out of game jams is in response to the mainstream," he adds.

The video games that are created during the jams ultimately are played by others at the events, with some games later being placed online for public use.

The goal of game jam attendees is to engage in the creative process, and not to worry about shopping the product around afterwards, Mr Lantz says.

But Mr Lantz says he does hope some will continue their work on the games they start at the jams.

Jams fall in stark contrast to the Electronic Entertainment Expo, also known as E3, a yearly video game conference in Los Angeles, which pulls names like Nintendo, Sony, Microsoft, Ubisoft, Activision and Rockstar Games all under one roof for three days.

The conference in Los Angeles finished up on 9 June and saw titles, like BioShock Infinite and Modern Warfare 3, as well as consoles, like the Nintendo Wii U and PlayStation Vita, unveiled by the gaming behemoths.

"You cage all the dinosaurs together in this big stadium at E3 and you ask them to out-roar each other," Mr Lantz says.

Estimates on the number of individuals who attended E3 this year have been projected at over 50,000.

Mr Lantz says he appreciates corporate advances in the industry but feels events like the Global Game Jam add a level of improvisation that is healthy for the industry.Nordic roots

The Global Game Jam, which was conceived in 2009 by IGDA's Education SIG director Susan Gold, was modelled on a Nordic jam of the same type, founded by Gorm Lai, a freelancer who builds iPhone apps and games.

Prior to establishing the jam in Copenhagen in 2006, Mr Lai says there were events for developers in the region where "coders would just sit in solitude and code on his or her game".

"I thought it would be fun if I had other people to jam with, so I said 'Oh, let's do this,'" Mr Lai adds.

Now Mr Lai says jams about networking, making connections and enjoying the social atmosphere of the jam.

Other jams, like the Indie Game Jam in California, have sought to push similar themes for close to a decade.

Back at the Babycastles space in Brooklyn, 48 hours has passed.

"Hey everybody, time's up!" Mr Johnson yells.

Shuffling under piles of laptops, wires and tablets, the participants of the game jam appear weary but satisfied.

About 10 video games, from side-scrollers to puzzle games, have been made with, original music having even been crafted for a handful of the love-themed titles.

The developers shuffle clockwise from laptop to laptop for about 20 minutes, testing out each other's games, which have names like Spanish Fly and Nostalgia.

"I met all of these people here just this weekend," says one of the jam's participants, pointing to other coders standing around a table.

"We've already been talking about another game we'd like to work on... but first, I think we all would like to get some sleep."



bbc

Saturday, September 3, 2011

Fans set sights on first 'Call of Duty' convention (BLOG)

LOS ANGELES (AP) — The inaugural "Call of Duty XP" convention more closely resembled Disneyland than an actual battleground as the two-day event celebrating the shoot-'em-up video game franchise took flight Friday at an old airfield in Los Angeles.

More than 6,000 fans lined up for game previews, real-world recreations of "Call of Duty" levels and facetime with developers at the first-ever gaming extravaganza.

"It kind of sucks to have to wait in lines, but I think we'll get a chance to do everything," said Daniel Gonzalez of Imperial County, Calif. Gonzalez, 18, said he was most looking forward to blasting zombies at one of the hundreds of gaming stations erected inside a mammoth hangar on the 12-acre compound where Howard Hughes built the Spruce Goose.

"Call of Duty" devotees joined snaking lines for everything from hands-on time with "Modern Warfare 3" to grilled hamburgers from an eatery resembling the game's fictitious Burger Town fast food chain. Attendees also waited anxiously for a chance to spar on paintball courses modeled after "Modern Warfare 2" levels and glide over the event on a zipline.

"It was perfect — not too fast and not scary," said Ray Usoro, who drove up with two friends from San Diego to attend "Call of Duty XP," after braving the zipline. Usoro, 27, said his $150 ticket to the event was worth it because it included a special edition of "Modern Warfare 3" and the "once-in-a-lifetime opportunity to see 'Call of Duty' brought to life."

The sold-out event honoring the Activision Blizzard Inc. franchise kicked off Friday with the unveiling of the multiplayer mode of the upcoming "Modern Warfare 3." The developers promised a more balanced online experience, adding the ability to upgrade weapons, eliminating shotguns as secondary weapons and giving the infamous "killstreak" feature an overhaul.

Eric Hirshberg, CEO of Activision Publishing, said the game publisher organized the immersive event to thank hardcore fans and build hype for "Modern Warfare 3" and the new "Elite" online service. He said all proceeds from ticket sales would go to the Call of Duty Endowment, a nonprofit organization that Activision founded to assist military veterans.

A mention that Kanye West would be performing at the convention Saturday night by Robert Bowling, the creative strategist at "Modern Warfare" developer Infinity Ward, elicited several boos from the crowd. Hirshberg called the notoriously spontaneous rapper "one of greatest performers in the world" and said he wasn't fearful of any of West's antics.

"When you hire Kanye, you hire Kanye," said Hirshberg.

For those who can't attend "Call of Duty XP" but still want in on the action, Activision enlisted supermodel Marisa Miller to host streaming videos from the event. Miller, who will make her film debut in the upcoming supernatural thriller "R.I.P.D." with Jeff Bridges, said she's no stranger to "Call of Duty." Her father and husband are both die-hard players.

"The way we play is my husband will show me what's up in the specific map that we're going to play through and then he'll give me the controller, and I'll have a go at it," said Miller. "My husband is really intense about it. He's really good. I'm just the type of player who likes to sit behind the wall with my sniper rifle and pick people off that way."

For the past four years, the action-packed "Call of Duty" franchise has enjoyed unprecedented success. The latest title, "Black Ops," has sold more than 25 million copies worldwide since its launch last November, and more than seven million people play online every day. The upcoming globe-trotting "Modern Warfare 3" edition is scheduled for release Nov. 8.

Other activities at "Call of Duty XP" include sumo duels inside puffy suits resembling the game's "juggernaut" bomb diffusion uniforms, an armory showcasing gear and art from the "Call of Duty" franchise, a performance by the punk-rock band Dropkick Murphys, and several game tournaments, including matches pitting basketball players against U.S. soldiers.